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Model elements

Interior furniture

Arrange a round table or rectangular table, chairs, sofas, beds and wardrobes, compare their variants and adjust every available setting.

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Interiors → Furniture provides Table, Chair, Wardrobe, Bed, Armchair and Sofa. Each is an independent object with generated parts: select the furniture item to change it, rather than selecting a leg, cushion or shelf. The examples below show dining, living and sleeping arrangements close up in both Top and 3D.

Place and edit furniture

  1. Choose 2D → Top and the working Level.
  2. Open Interiors → Furniture and choose an object family.
  3. Set its form or preset, dimensions, Level and Rotation in the right panel. The sections below explain each family's additional fields.
  4. Move the full preview into position and click. Choose Select or press Escape when finished placing items.
  5. Select an instance in the viewport or Project tree to edit its settings.

Each item rests on its selected Level. Rotation is its plan angle in degrees: 90° turns it a quarter turn. These six families have no separate Base offset field. A centre inside a same-Level Room associates the item with that Room, but reshaping the Room does not move its contents.

Furniture uses free placement. Orient the item and use Top to line up its intended edge beside a Wall manually. Placing furniture next to a Wall does not attach it to the Wall or make it follow later Wall edits.

Table: rectangular table or round table

Shape → Square / rectangular allows independent Width and Depth. Equal values produce a square. Round uses matching horizontal dimensions; editing either Width or Depth updates the other, so it remains circular. The rectangular form has four legs; the round form has one central support. Height sets the tabletop height above the selected Level.

Field Effect and limits
Shape Square / rectangular or Round.
Width Overall horizontal width, at least 300 mm. For Round, this is the diameter.
Depth Front-to-back size, at least 300 mm. For Round, it follows Width.
Height Tabletop height above the base, at least 200 mm.
Level Base elevation reference.
Rotation Plan orientation in degrees.

For a dining table, the example uses 1400 × 800 mm at 750 mm high. The round comparison has a 1000 mm diameter. A smaller table with a lower Height can serve as a coffee table, as in the living example below.

Full editor showing rectangular and round tables with chairs and a bench, with the rectangular table selected in 3D.
The two table shapes have separate settings. The wider seat beside the rectangular table is a Chair configured as a bench.

View the full-size screenshot.

Full Top editor showing the two dining arrangements and their seating footprints.
Top makes the rectangular footprint and circular diameter easy to compare, along with the placement of seats around them.

View the full-size screenshot.

Chair: backrest or bench

Backrest shows or removes the chair's back. Width and Depth size the seat; Seat height controls its height above the Level. Increasing Width produces a bench while retaining the four-leg construction. There is no separate bench preset or backrest-height control.

Field Effect and limits
Backrest Adds or removes the generated backrest.
Width Seat width, at least 300 mm. Increase it for a bench.
Depth Seat depth, at least 300 mm.
Seat height Seat height above the base, at least 200 mm.
Level Elevation of the chair base.
Rotation Direction the chair faces in plan.

Full editor with the wide backless bench selected beside the rectangular dining table and ordinary chairs.
This bench uses Chair with Width 1200 mm and Backrest off. Its settings remain those of a Chair.

View the full-size screenshot.

For office seating with armrests and a different back, use the separate Office chair tool.

Sofa and Armchair: living arrangement

A Sofa has three presets. Choose the preset before customising its sizes: a preset change applies that form's starting dimensions. Manual changes keep its selected two-seat, three-seat or corner layout.

Preset Starting Width × Depth × Overall height Minimum Width × Depth × Overall height
2-seat 1750 × 950 × 850 mm 1300 × 750 × 700 mm
3-seat 2150 × 950 × 850 mm 1800 × 750 × 700 mm
Corner 2750 × 2450 × 850 mm 2200 × 1500 × 700 mm

For Corner, Depth includes the return of the L-shaped assembly. The current panel has no separate left/right return selector; Rotation turns the complete form.

Sofa field Effect
Preset 2-seat, 3-seat or Corner form and starting dimensions.
Width Overall left-to-right size, subject to the selected form's minimum.
Depth Overall front-to-back size, including the Corner return.
Overall height Total height of the sofa assembly above the Level.
Level Elevation of the sofa base.
Rotation Plan orientation of the complete assembly.

Armchair has one upholstered form. Its fields are Width, Depth, Overall height, Level and Rotation, with the same meanings as above. Minimum dimensions are 650 × 650 × 700 mm; the starting model is 850 × 900 × 1000 mm. There is no separate cushion, seat-height or back-angle setting in either panel.

Full editor showing a corner sofa facing a coffee table and an armchair, with the Sofa settings visible.
The Corner sofa supplies two connected seating runs. The low table and Armchair are separate furniture objects.

View the full-size screenshot.

Full Top editor showing the L-shaped Sofa footprint, coffee table and Armchair orientation.
Read the Corner return in Top before rotating or resizing the whole sofa.

View the full-size screenshot.

Bed: Standard or Bunk

Variant → Standard creates one sleeping level; Bunk creates two, with rails and a ladder. A variant change restores Height to 1000 mm for Standard or 1700 mm for Bunk. Size preset changes Width and Depth together; editing either manually switches the size to Custom.

Size preset Width × Depth
Child 800 × 1600 mm
Single 900 × 2000 mm
Small double 1200 × 2000 mm
Double 1400 × 2000 mm
Queen 1600 × 2000 mm
King / Euro 1800 × 2000 mm
Custom Your manually entered Width and Depth.

Width and Depth describe the sleeping area; the generated frame extends 50 mm beyond it on each side. A Bunk ladder adds a further 300 mm outward projection on its chosen side. Inspect the complete footprint in Top when placing it beside other furniture.

Field Effect and limits
Variant Standard or Bunk, with the Height reset described above.
Size preset One of the named sizes or Custom.
Width Sleeping-area width, at least 600 mm; manual edits set Custom.
Depth Sleeping-area length, at least 1200 mm; manual edits set Custom.
Height Assembly height, 650–3000 mm for Standard or 1450–3000 mm for Bunk.
Ladder Left or Right; shown only for Bunk.
Level Elevation where the frame rests.
Rotation Plan orientation of the whole bed and its ladder.

Full editor comparing a Standard double Bed with a Single Bunk Bed beside a Wardrobe, with Bunk settings visible.
The two variants are compared at the same Level. Ladder appears in the Bunk panel and changes its side.

View the full-size screenshot.

Full Top editor showing the Standard and Bunk footprints, including the ladder projection and neighbouring Wardrobe.
Top shows the extra frame and ladder footprint that is not included in the named sleeping-area dimensions.

View the full-size screenshot.

Wardrobe: doors and open shelves

Doors switches between closed fronts and open shelves. Sections divides the width into equal vertical compartments; shelves and dividers are generated parts of the same object.

Field Effect and limits
Doors Adds closed fronts or reveals the open shelves.
Width Overall width, at least 400 mm, and large enough for the selected Sections.
Depth Overall storage depth, at least 250 mm.
Height Overall height, at least 800 mm.
Sections Integer from 1 to 12. Every section must retain at least 250 mm of clear width after the 18 mm outer panels and dividers.
Level Elevation of the Wardrobe base.
Rotation Plan orientation; turn the rear edge towards the Wall when arranging storage.

For example, 1000 mm Width and two Sections leave 473 mm clear in each. Increasing Sections without enough Width is rejected. Increase Width first if you need more compartments.

Full editor showing the Wardrobe with Doors off beside the two beds, revealing its two equal shelving sections.
Doors changes the same Wardrobe between closed storage and visible shelves. Sections changes its internal equal divisions.

View the full-size screenshot.

Office Open shelving uses these same controls with a different starting configuration.

Move, resize, save or remove

Use the supported movement and rotation handles or the Rotation field to revise an arrangement. Enter dimensions in the right panel; generated legs, doors, cushions and ladder remain with the parent object. Changing one furniture item does not move its neighbours.

Check Top for footprints and 3D or a side view for height. Save the project, reopen it and select the same instance to verify its configuration. Use Delete to remove a selected item and Undo to restore a removal. The dimensions above are editor limits and examples; choose sizes and circulation space for the intended furniture and room.

Last updated 4th October 2026